РУсскоязычный Архив Электронных СТатей периодических изданий
Известия высших учебных заведений. Поволжский регион. Гуманитарные науки/2014/№ 1/

USE OF TRIPLE H-AVATARS AS THE TRAINING TECHNOLOGY IN SERVICE-ORIENTED VIRTUAL SPACE

Background. Assessment of optimizing the content of training courses in the transition to E-learning, this study made of system considerations, taking the learning process as the sum of certain discrete processes internetwork into an integrated system of the course. The division of some portions of the course material is sent to the student uptake, with constant self-monitoring and correction of gaps in learning, learning this technology successfully since 2001, is used in the management of the Internet University of the Control and ICT (HHH University) and is known as TRIPLE H-AVATAR, where the course material is divided into portions and sent to the assimilation. The purpose of this article is to show the possibility of using plug- avatars «hhh» technology education as a service-oriented virtual learning environment in the sliding mode. This allows teachers to create an integrated learning environment using tools that have been selected to best meet their academic requirements and individual abilities of each student's full training in the system of distance education. The purpose of this article is to show the possibility of using plug-avatars «hhh» technology education as a service-oriented virtual learning environment in the sliding mode. This allows teachers to create an integrated learning environment using tools that have been selected to best meet their academic requirements and individual abilities of each student's full training in the system of distance education Materials and methods. This task, in turn, allows us to take advantage of sliding modes and consider the process of assimilation of the course as some closed feedback system, subject to an external uncontrolled, hindering the process of assimilation, perturbations. Since the control action in the form of discontinuous transmission portion is inherently discrete, then on the face of all the signs of a learning management system in the course of sliding modes. Management in the sliding mode allows you to get a number of benefits that without the usual management. From the standpoint of education, in a sliding mode, the training system is invariant to external disturbances, thereby learning value, the absorption material is generally caused only by trained dynamics, its static characteristics and feedback corrected by adapting the material, and portions of the trainee is solved for each student individually, which is an advantage of the process of distance learning. Results. Created software of plug-avatars «hhh» technology education for SOLVE applicable for using in DE process and in virtual research collaboration works at the Astrakhan State University, Institute of regional development of the Penza region (Russian Federation), at HHH University (Australian Federation and the Republic of Armenia), at Hildesheim University (Germany). Conclusions. We have presented a pluggable (non-monolithic) service-oriented virtual learning environment based on the microkernel and enterprise service bus design patterns. Promoting peer learning or interaction in the SOLVE should be valued during mathematical problem-solving activities. Providing hands-on peer learning

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Background. Assessment of optimizing the content of training courses in the transition to E-learning this study made of system considerations taking the learning process as the sum of certain discrete processes internetwork into an integrated system of the course. The division of some portions of the course material is sent to the student uptake with constant self-monitoring and correction of gaps in learning learning this technology successfully since 2001 is used in the management of the Internet University of the Control and ICT (HHH University) and is known as TRIPLE H-AVATAR where the course material is divided into portions and sent to the assimilation. The purpose of this article is to show the possibility of using plug- avatars «hhh» technology education as a service-oriented virtual learning environment in the sliding mode. This allows teachers to create an integrated learning environment using tools that have been selected to best meet their academic requirements and individual abilities of each student's full training in the system of distance education. The purpose of this article is to show the possibility of using plug-avatars «hhh» technology education as a service-oriented virtual learning environment in the sliding mode. This allows teachers to create an integrated learning environment using tools that have been selected to best meet their academic requirements and individual abilities of each student's full training in the system of distance education Materials and methods. This task in turn allows us to take advantage of sliding modes and consider the process of assimilation of the course as some closed feedback system subject to an external uncontrolled hindering the process of assimilation perturbations. Since the control action in the form of discontinuous transmission portion is inherently discrete then on the face of all the signs of a learning management system in the course of sliding modes. Management in the sliding mode allows you to get a number of benefits that without the usual management. From the standpoint of education in a sliding mode the training system is invariant to external disturbances thereby learning value the absorption material is generally caused only by trained dynamics its static characteristics and feedback corrected by adapting the material and portions of the trainee is solved for each student individually which is an advantage of the process of distance learning. Results. Created software of plug-avatars «hhh» technology education for SOLVE applicable for using in DE process and in virtual research collaboration works at the Astrakhan State University Institute of regional development of the Penza region (Russian Federation) at HHH University (Australian Federation and the Republic of Armenia) at Hildesheim University (Germany). Conclusions. We have presented a pluggable (non-monolithic) service-oriented virtual learning environment based on the microkernel and enterprise service bus design patterns. Promoting peer learning or interaction in the SOLVE should be valued during mathematical problem-solving activities. Providing hands-on peer learning
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